Oculus Rift WILL NOT Support Mac, Founder Confirms

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VR — or, virtual reality — is tipped to be the next big technology trend. Unlike smartwatches, VR headsets actually have plenty of utility and possess huge potential for applications in the home and workplace.

Bullish commentators reckon VR is going to change the world, just as smartphones did way back in the mid-2000s. And one of the most well known VR devices is Oculus Rift, which is now — like a lot of things — owned by Facebook.

Still, this didn’t stop Oculus Rift founder Palmer Luckey dropping a few choice words about Apple at Microsoft’s Windows 10 Showcase in San Francisco last week.

Speaking to ShackNews, Mr. Luckey — such a cool name — was asked about the possibility of the Oculus platform ever supporting Mac OS X.

No — in a word. Apple doesn’t make good enough computers, apparently. Even its top of the line MacBook Pros use sub-par GPUs, according to Luckey.

“It boils down to the fact that Apple doesn’t prioritise high-end GPUs. You can buy $6,000 Mac Pro with the top of the line AMD FirePro D700 and it still doesn’t meet our recommended spec. If they prioritise higher-end GPUs like they used to for awhile back in the day, I think we’d love to support Mac.”

Mac was originally included as a supported device for Oculus, but development on that project was put on hold last year. At the time, the company confirmed it was committing to making the Windows experience as smooth as possible.

Either way, we don’t think Apple will be losing any sleep over this. Tim Cook has even expressed interested in the VR space himself, leading many to speculate that Apple will release a VR headset at some point in the next year or two.

Oculus Rift is now available on pre-order and is expected to ship sometime in July.

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