I dig it review

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Nothing beats being rewarded for something you’ve done well, whether via the means of a shiny precious metal hung round your neck, or just words of congratulations from a friend or colleague.

I dig it for Windows Phone 7 seems to know this all too well; it’s gameplay seemingly designed with the sole intention of igniting the pleasure neurons inside the player’s mind more commonly associated with being rewarded.

Playing as a mechanical digger, I dig it tasks the player with digging down into the soil in search of cash, glory and, erm, ants. Each of the six levels takes place in a different part of the world, complete with differing, multi-tiered objectives and array of precious metals and artifacts waiting to be found.

The digger isn’t a slow moving behemoth, however. Instead it’s quite a futuristic device, equipped with a massive drill and jet-boosters, so all the boring elements of mining – like securing the tunnels so they don’t collapse – is all taken care of. All you have to do is tunnel down and pick up the goods.

But as you tunnel down you’ll encounter tougher rocks that need a better cooling system and drill, so back you go to the surface to sell your booty – the reward being the ability to explore further and pick up even more exotic and unusual goods.

Yet the further you go down, the more strain you put on your fuel and the less of the surrounding area you can see. So again, it’s back to the surface to sell, buy, explore, and sell again.

Once I dig it grabs you into its dark world, it can be incredibly hard to escape, especially as the controls and levels themselves are so well designed. The craft is easy to keep on the right track, thanks to some well-tuned virtual joystick control, and the maps you will explore are packed with secret pockets that require a fair degree of forward planning and risk-taking to reach.

Because you’ll be mainly underground though, the graphics aren’t the most breathtaking, and despite the differences in location and mission objectives you’ll always be essentially doing the same thing throughout the six or so hours the campaign takes to finish.

However, while I dig it may not be winning any beauty contests any time soon, the addictive base gameplay and the sheer length it’ll take to explore means those that buy the game will feel justly rewarded they did so.

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