Jelly Defense review
We review Jelly Defense, an iPhone tower defence game from Infinite Dreams
We were never big fans of jelly back in our younger years, which meant we would be shunned and berated by our peers, and occasionally, the odd parent or two. Fortunately for Jelly Defense, we can put our past behind us to enjoy a bit of tower defence gaming from Infinite Dreams.
As the name suggests, you don’t kill zombies, plants, robots, dinosaurs or elves – the aim is to stop jelly characters from reaching your stockpile of green jewels, as you only have a finite number of them. Once all gone, the level is failed.
Stopping your jelly foes is done with towers made of jelly, believe it or not. To begin with, they come in three flavours: red, blue or a hybrid. Red towers can only shoot red creeps. Blue towers can only shoot blue creeps. The red/blue towers can shoot at both.
From this simple gameplay mechanic comes a great deal of challenge and what separates Jelly Defense from many of its counterparts. You can only memorise the order of each wave – there’s no prior warning – so a lot of the game is about being patient or taking a gamble.
There’s also a lot of emphasis on the selling and constructing of towers, especially when the larger boss characters appear. A blue tower that can’t shoot at the last red enemy is wasted firepower, when could be sold and the money spent on upgrades or towers that will actually help.
Speaking of spending, when creeps die in other tower defence games they usually drop gold coins. Normally these are deposited to your virtual piggy bank automatically but that's not the case in Jelly Defense.
To keep you on your toes, you need to press on each coin to pick it up. It sounds slightly awkward but in the heat of a big wave of jelly enemies it adds to the action. Throw in power-ups that shake the floor and you need to be quite the multi-tasker.
|Reviewed On||iPhone 4|